StateDStream
StateDStream
is the specialized DStream that is the result of updateStateByKey stateful operator. It is a wrapper around a parent
key-value pair dstream to build stateful pipeline (by means of updateStateByKey
operator) and as a stateful dstream enables checkpointing (and hence requires some additional setup).
It uses a parent
key-value pair dstream, updateFunc update state function, a partitioner
, a flag whether or not to preservePartitioning
and an optional key-value pair initialRDD
.
It works with MEMORY_ONLY_SER storage level enabled.
The only dependency of StateDStream
is the input parent
key-value pair dstream.
The slide duration is exactly the same as that in parent
.
It forces checkpointing regardless of the current dstream configuration, i.e. the internal mustCheckpoint is enabled.
When requested to compute a RDD it first attempts to get the state RDD for the previous batch (using DStream.getOrCompute). If there is one, parent
stream is requested for a RDD for the current batch (using DStream.getOrCompute). If parent
has computed one, computeUsingPreviousRDD(parentRDD, prevStateRDD) is called.
Caution
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FIXME When could getOrCompute not return an RDD? How does this apply to the StateDStream? What about the parent’s getOrCompute ?
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If however parent
has not generated a RDD for the current batch but the state RDD existed, updateFn
is called for every key of the state RDD to generate a new state per partition (using RDD.mapPartitions)
Note
|
No input data for already-running input stream triggers (re)computation of the state RDD (per partition). |
If the state RDD has been found, which means that this is the first input data batch, parent
stream is requested to getOrCompute the RDD for the current batch.
Otherwise, when no state RDD exists, parent
stream is requested for a RDD for the current batch (using DStream.getOrCompute) and when no RDD was generated for the batch, no computation is triggered.
Note
|
When the stream processing starts, i.e. no state RDD exists, and there is no input data received, no computation is triggered. |
Given no state RDD and with parent
RDD computed, when initialRDD
is NONE
, the input data batch (as parent
RDD) is grouped by key (using groupByKey with partitioner
) and then the update state function updateFunc
is applied to the partitioned input data (using RDD.mapPartitions) with None
state. Otherwise, computeUsingPreviousRDD(parentRDD, initialStateRDD) is called.
updateFunc - State Update Function
The signature of updateFunc
is as follows:
updateFunc: (Iterator[(K, Seq[V], Option[S])]) => Iterator[(K, S)]
It should be read as given a collection of triples of a key, new records for the key, and the current state for the key, generate a collection of keys and their state.
computeUsingPreviousRDD
computeUsingPreviousRDD(parentRDD: RDD[(K, V)], prevStateRDD: RDD[(K, S)]): Option[RDD[(K, S)]]
The computeUsingPreviousRDD
method uses cogroup
and mapPartitions
to build the final state RDD.
Note
|
Regardless of the return type Option[RDD[(K, S)]] that really allows no state, it will always return some state.
|
It first performs cogroup
of parentRDD
and prevStateRDD
using the constructor’s partitioner
so it has a pair of iterators of elements of each RDDs per every key.
Note
|
It is acceptable to end up with keys that have no new records per batch, but these keys do have a state (since they were received previously when no state might have been built yet). |
Note
|
The signature of
|
It defines an internal update function finalFunc
that maps over the collection of all the keys, new records per key, and at-most-one-element state per key to build new iterator that ensures that:
-
a state per key exists (it is
None
or the state built so far) -
the lazy iterable of new records is transformed into an eager sequence.
Caution
|
FIXME Why is the transformation from an Iterable into a Seq so important? Why could not the constructor’s updateFunc accept the former? |
With every triple per every key, the internal update function calls the constructor’s updateFunc.
The state RDD is a cogrouped RDD (on parentRDD
and prevStateRDD
using the constructor’s partitioner
) with every element per partition mapped over using the internal update function finalFunc
and the constructor’s preservePartitioning
(through mapPartitions
).
Caution
|
FIXME Why is preservePartitioning important? What happens when mapPartitions does not preserve partitioning (which by default it does not!)
|